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HUNTER KILLER- A WAR BOT CONCEPT
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Tools used in this project -
Max - Modeling
Autodesk Maya - Modeling
Blender - Testing
Keyshot - Rendering
Redshift - Rendering
Adobe Photoshop - Color correction and comp
Darktable - Correction and conversion
Pureref - Referencing
Adobe After Effects - Editing
Camtasia - Recording and conversion
The following composition was made possible using Photoshop with multiple layers of photo-bash.
Presenting my take on an Industrial level War Bot based on the designs by Jon Weimer. It started out as a practice project way back in 2011 when I was in college. Have a look below!
2011
2021
I considered this a blocking pass (a few months ago) and decided to make look a bit complete, like a more detailed concept all during my spare time. I'm calling this done for now.
Some fun in Blender. A quick base model abc import, some shader tweaks and the wonders it can do. I'm also in the process of learning some Houdini to make a small shot with a little smoke simulation.
MAYA SCREENGRAB SHOWING SOME BASIC MECHANISM
THE BLUEPRINT
THE RENDERS
REFERENCES
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