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Tools used in this project - 

Autodesk Maya - Modeling and UV
Redshift - Rendering
Keyshot - Rendering
Adobe Photoshop - Color correction and comp
Darktable - Correction and conversion
Pureref - Referencing
Adobe After Effects - Post and Editing for the cinematic
Camtasia - Recording and conversion

Tools used in this project - 

Autodesk Maya - Modeling and UV
Redshift - Rendering
Keyshot - Rendering
Adobe Photoshop - Color correction and comp
Darktable - Correction and conversion
Pureref - Referencing
Adobe After Effects - Post and Editing for the cinematic
Camtasia - Recording and conversion

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This is a hybrid mobile carrier/combat vehicle that was built by a survivor in a post-apocalyptic planet in-order to scavenge the city ruins. He and his fellow survivors are stationed up in a desert away from their rivals who live up in the ruins within the city. He is a Commander of his combat squad and built this vehicle from scratch using only the parts and materials availble at the junkyard and from all the ruins he came across. It can mow through any obstacles with ease with the solid metal spikes that are un-evenly built into the front carrier and carry things on it using the grappling hook and cable.

The carrier can detach and this would transform into a combat vehicle. It is equipped with an M2 Machine Gun and powerful beam lights. The rear wheel is a replica of a Dyson power sphere that sits within a magnetic gyroscope. It’s packed with electric charges that makes it capable of destroying anything. The vehicle can do a 360 along it’s base. The front wheel is all gripped with metallic features. The controls are dynamic and he can shift the vehicle to any modes making it drivable across any terrain.

A simple breakdown of the main sections - 

Dyson Wheel

Combat mode

Carrier

carrier

without the carrier

how the carrier connects

wheel rotation

steering controls

Some early animation tests I did for my cinematic.

(you can find the cinematic on this page if you haven't seen it already)

The vehicle entirely can rotate around the spherical wheel. This function will be disabled once the vehicle is attached to the carrier. With the carrier, the vehicle cannot make any turns. It just plunges through everything ahead of it and moves forward. 

The sphere ring consists of several titanium bearing balls aligned evenly making it possible to slide around.

I have a total of 330 objects here each of this combined to the ones that are of the same materials. The right and left sides are separately grouped mimicking an asset that would run through a proper VFX pipeline.

See the wheels and it's construction here - 

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